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AI Insights · Timothy · October 2025

Top 5 iOS Slime Games Performance in Oceania Q3 2025

Explore the performance trends of the top 5 slime games on iOS in Oceania during Q3 2025, highlighting downloads, revenue, and active users.

Top 5 iOS Slime Games Performance in Oceania Q3 2025

The third quarter of 2025 revealed intriguing trends in the slime games category on iOS in Oceania. Here's a detailed look at the top five games' performance metrics for downloads, revenue, and active users.

Super Slime Simulator from Dramaton LTD saw a fluctuating revenue pattern, peaking at around $153 in mid-August. Weekly downloads were relatively stable, ranging between 756 and 1321, while active users decreased from 5.4K to 1.9K over the quarter.

PlaySlime:Slime Simulator Game by Slime Simulator Studio maintained a steady revenue stream, averaging around $1.5K weekly. Downloads showed a slight decline toward the end of the quarter, and active users remained robust, hovering above 10K.

Bruno - My Talking Slime Pet also from Dramaton LTD, did not generate revenue but experienced a steady increase in downloads, ending at 494 in the last week of September. Active users remained strong, maintaining a level above 12K.

Super Big Slime: Black Hole 3D from Supercent, Inc. had minimal revenue, with a brief increase in early August. Downloads gradually declined from 580 to 299, and active users showed a slight decrease, settling at 1.8K.

My Talking Slimy: Slime Cat 3D by Pixeland LLC saw its revenue grow, peaking at $579 in late September. Downloads increased towards the end of the quarter, reaching 394, while active users slightly rose to 1.9K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025